Projects

The following are notable personal development projects that I have been involved with.

Immersify is a virtual reality platform intended to bridge the gap between conventional entertainment systems, and virtual reality. It uses geo-sensors to track the users head and arm motions, and utilizes a pair of video glasses to allow the user to see the virtual world all around them, rather than through a stationary "window" such as a TV or monitor. I was the lead developer on this project, and coded an API written in C#/.NET that allows for simple interaction between the sensors and an application. I also coded a couple 3D simulations using C# and XNA to show off its abilities. The system is also compatable with any simulation/game that uses a keyboard and mouse for input due to an "Input Mapper" written that translates users' motions into virtual mouse movements and keystrokes. This was my group's senior project at the University of Nevada Reno where I went to college. It was ranked the #2 best project that year. You can see a video demo and learn more at the website that I built for it: http://www.immersify.net

Mp3Radio is a jukebox-like application I wrote that eventually blossomed into a feature-rich internet-capable virtual DJ. Among it's features is its ability to speak dynamically created sentences due to its integration with Microsoft's speech SDK, its ability to take "requests" not only through its UI on the system that it's running on, but also through a web interface that can be accessed from anywhere (including mobile phones). It can even take requests via text message, and will respond back to the user that their request has been processed. With customizable "rules" and different levels of access, this has been a highlight of many social gatherings over the years (its first version made its debut nearly 6 years ago). It is written in C# using .NET.

StarField is a PC and Xbox360 game I wrote over just a few months for a school project. Though I had no real experience in coding games before this, and the goal of the project was just to create something simple for a console, I wanted to do something big. 26,000 lines of code later, StarField made its debut on the Xbox360 marketplace, and earned around $400 in revenue after only being online for a few months. I also did most of the artwork, and composed all the music myself. Again, it was coded using C# as well as the .NET Framework and XNA.

For more information on these or any other projects I've been involved with, feel free to contact me at contact@bevdev.com.